Witch Village Environment (Unity)
The Witch Village Environment has 251 Unique Motifs, including all showcased assets and high-quality assets. It has a good level of detail and is optimized for Game-Ready Projects.
Creative Direction by Leartes Team, Environment made by talented Artist “Simon Breumier”
A village whispered in legend, a haven for witches, shrouded in a mysterious mist, lies beneath the cloak of an ancient forest. Strange lights, signs of dark magic, and forgotten rituals seep through the old stone houses of the village at night. Every full moon, a shadow dance begins in the village square; ghostly figures twirl in an endless curse. It is said that those who succumb to the mesmerizing swirl of this dance are forever woven into the village's mystical tapestry, their souls becoming one with the eternal coven of the witches.
If you want to populate your game environments or any Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
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Technical details:
Features:
- 251 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 34K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Cabinet, Trunk Totem, Twig Piles, Barril, Bottles, Twisted Branch, Crate, Goatskull, Rags, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Bridges, Walls, Chimney, Floor, Ceiling, Posts etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Vegetation: Bald Cypress, Dead Leaves, Floating Tree Trunk, Tall Grass, Lilypads, Dead Willow etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 251 Unique Meshes
Number of Materials: 90
Number of Textures: 225
Supported Development Platforms: All Platforms
Witch Village Environment with 251 Unique Meshes