Viking Village Environment Megapack ( Modular with Interiors ) (Unity)
Here is our 8 months of team work of Leartes . We have higly relied on Quality of Assets and Showcase Level Art .All Buildings are made by Concept Arts , Our Concept Art team has created unique Concepts for all of our Buildings .
The Pack includes 285 Unique Meshes , and tileable textures and trimsheets for Buildings to make the pack more optimized.All Buildings has made fully modular with interiors so you will have flexibility use Modules fitting 50cm grid in engine to build your own exterior and interiors.
We have used sublevels system for special camera Lightings .We have three maps comes with the pack . One is asset overview map . One is Winter and one is Spring / Summer maps.Both Winter and Spring maps has its own Lighting Sublevels . Both has main Lighting for the whole level and special Lighting sublevels for each cameras in levels and Set Dressing / Interior Meshing sublevels so levels can be customized as wanted.
All details matters , we have added snow vertex painting option for winter map so you will be able to paint snow on any meshes you want or change painting we have already did .
Pack includes Interiors and lots of props for both interiors and exteriors so you will be able to create your own interior or exteriors customly.
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) for support.
Features:
- 2 Maps comes with the pack ( Winter / Spring )
- Vertex Painting options
- Optimized Scenes
- Unique Concepts for each Assets
- Tileable / Trim Materials
- Buildings / Vehicles / Foliage / Props
- Different Environments ( Seaside , Market , Interiors and more )
- Armory / Kings Hall / House Interiors
- Fully Customizable Pack
Number of Unique Meshes: 285
Collision: Yes
LODs: Yes up to 5
Number of Materials and Material Instances:119
Number of Textures:291
Number of Average Polys: 50 to 25k
Texture Resolutions: 1K , 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
-Props: Pillars with Statues, Statues, Tent Bazaar, Boats, Table, Weapons, Braziers, Flags, Carts, Logs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Ground, Walls, Walls with Windows, Ceiling Modules, Stairs [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.