The Great Tree Environment (Unity)
The Great Tree Environment with 92 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Level, light, and technical adjustments made by the Leartes Team. The environment created by talented Artist “Artur Tschukes”
If you want to populate your game environments or any Virtual Production levels, here is the pack that you can use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, and suggestions please create a ticket.
Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
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Technical details:
Features:
- 92 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Number of Meshes: 92 Unique Meshes
Average Poly Count: around 1K up to 214K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Pillars, Statues, Statue Holder, Gargoyle, Torch, Trees, Weeds, Branches, Roots, Waterfall, Rocks, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Floors, Walls, Castle Towers, Bridge, Gates, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Materials: 51
Number of Textures: 183
Supported Development Platforms: All Platforms
The Great Tree Environment with 92 Unique Meshes