The Aftermath Environment (Unity)
The Aftermath Environment with 293 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
As midnight draped its inky cloak over the village, the full moon bled an icy luminescence onto the skeletal rooftops. Wind, the sole restless sentinel, howled through shattered windowpanes, weaving sorrowful moans among the hollow houses. A silhouette, cloaked in the hush of the night, stepped across the overgrown threshold, boots kicking up whispers of dust where forgotten laughter once danced. Each creak of a floorboard, each rustle of unseen leaves, was a whispered dare thrown at the face of the unknown. In this village, where moonlight carved shadows into phantoms, a dance of courage and curiosity was about to unfold, etched not on moonlit stone but on the canvas of a heart unafraid to defy the whispers of the wind.
Creative Direction by Leartes Team, Environment made by talented Artist “Lucas Henrique”
If you want to populate your game environments or any kind of Virtual Production levels here is the pack you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
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Technical details:
Features:
- 293 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 240K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Barrels, Ballistas, Bonfires, Bottles, Candles, Carriages, Rocks, Fences, Guts, Sacks etc.. [Resolution 2048x] [Base Color, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Wood Log Wall, Door, Windows,Thatch Roofs etc. [Resolution 2048x] [Base Color, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 293 Unique Meshes
Number of Materials: 86
Number of Textures: 216
Supported Development Platforms: All Platforms
The Aftermath Environment with 293 Unique Meshes