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$29.99

Substance Painter: Texturing a Chair, Denim Pants and a Gun

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Substance Painter: Texturing a Chair, Denim Pants and a Gun

$29.99
0 ratings

What you'll learn

  • Basics of texturing and PBR material workflow
  • Export 3D models from 3ds Max for Substance Painter
  • Bake with high poly and low poly models in Substance Painter
  • Grasp the interface and project settings of Substance Painter
  • Create realistic materials and details in Substance Painter for three diverse assets
  • Export texture sets to be used iwth any PBR application

Import produced textures into Blender and render the assets

Requirements

  • No previous experience is needed

You will need Adobe Substance 3D Painter license or trial

Description

Step into the world of Unreal Engine 5 as you embark on a journey to craft a classroom environment from start to finish in Blender, Substance 3D Painter and Unreal Engine 5. Our Udemy course is your ticket to mastering the modelling, texturing, 3D level art, lighting and set dressing.

Led by the seasoned industry professional, Aniket Rawat, this course is tailored for both beginners and experienced artists. You’ll start by gaining a solid foundation in the principles of modelling, texturing and level art, learning how to execute your vision.

Throughout the course, you’ll engage in a practical project designed to sharpen your skills and deepen your understanding of the creative process. By the end, you’ll emerge with a portfolio-worthy environment, ready to showcase your talent and impress potential employers.

Key topics include:

  • Establishing a preliminary spatial design by creating a reference board and a 3D blockout
  • Understanding the principles of modelling, texturing and environmental design
  • Navigating Blender's, Substance 3D Painter's and Unreal Engine 5’s robust toolset and features
  • Modeling and UV unwrapping props and building modules in Blender
  • Texturing the assets in Substance 3D Painter
  • Importing and utilizing meshes and textures in Unreal Engine
  • Creating a scene in Unreal Engine
  • Implementing Quixel Megascans materials in your projects
  • Applying dynamic lighting to enhance realism
  • Implementing post process volumes for color correction and visual effects

Whether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your environment art.

Who this course is for:

  • Beginner artists who want to learn about the whole workflow of creating a complete scene from start to finish in Unreal Engine
  • More experienced artists that want to broaden their skill sets
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