Soulslike Throne Room Environment (Unity)
Soulslike Throne Room Interior Environment with 71 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Creative Direction by Leartes Team, Environment made by talented Artist “David Ouro”
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Technical details:
Features:
- 71 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 23K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Statue, Candle, Chandelier, Skull, Bench, Sword, Flags, Cobweb, Chain, Throne etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Ceiling, Coloumns, Arches, Roof etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 71 Unique Meshes
Number of Materials and Material Instances: 35
Number of Textures: 76
Supported Development Platforms: All Platforms
Soulslike Throne Room Interior Environment with 71 Unique Meshes.