Merlin's Cave (Unity)
Description
Merlin`s Cave, Dungeon Environment made by amazing Artist Lea Kronenberger Based on the concept of Jeremy Paillotin . Now you can get this Environment in Marketplace by collaboration with our studio. We are happy to publish this Environment with developers, it includes 135 unique meshes and easy to use blueprints / assets and more, such as world aligned materials for most assets so you will get unique results in your levels easily, meshes are well optimized and can blend to each other, you can create small interior or big exterior level with this pack, great product to use in your levels with cave / dungeon concepts
Note : Showcase level is made for Artstation Challange , not for Game Purposes , but Assets are well Optimized and Gameready
Performance Update is done for better FPS
If you have any support questions please send an email to support@leartesstudios.com
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Technical details
Huge Pack with 120 Unique Meshes
Attention to Detail / AAA Quality
Complete Environment Set
Game ready/Optimized Wide Range of Props Material Variations For Some Assets
Texture Sizes: 2048,1024,512
Collision: Yes
LODs: Yes, Up to 3 LODs
Number of Meshes: 120
Unique Meshes
Number of Materials: 70
Number of Textures: 152
Average Polygon Count of Meshes: 4000 to 40000 depending on complexity of shape
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
-Props:Rocks, Scrolls, Books, Book piles and Bookcases, Archways, Candles, Chairs, Stairs, Decorations, Floors, Carpet, Chests, Cobwebs, Shapes [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Cave Walls [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.