Bowling Alley Environment (Unity)
Bowling Alley Environment with 178 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Creative Direction by Leartes Team, Environment made by talented Artist 'Thomas Keir'
Concept Arts starts by 'Yesesvee Acharya' finished by 'Mert Durmaz'.
Technical details:
Features:
- 178 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 178 Unique Meshes
Number of Materials and Material Instances: 61
Number of Textures: 160
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Bowling Balls, Sitting Area, Bar, Glasses, Ceiling Lamps, Chairs, Plant Pot, Arcade, Billard, Frames etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Walls, Ceilings, Columns, Ground Tiles [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Supported Development Platforms: All platforms
Windows: Yes
Mac: Yes
Bowling Alley Environment with 178 Unique Meshes.