Ancient Cathedral Environment (Unreal Engine)
Ancient Cathedral Environment with 141 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Environment made by talented Artist “Mike Kurabi”
Don't miss the %50 Launch sale . The launch sale will end at 09/09/2023
Third Person Walkthrough Video
Includes Showcased Preassembled Scene
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
Lumen enabled . Includes nanite meshes .
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
-Characters shown in the screens not included.
-Flowers shown in the screens not included.
Disclaimers:
This product supports Nanite and Lumen for Unreal Engine 5.1+ (How to enable Lumen in your project)
Lighting in the demo scene is made for cinematic purposes
This product supports Nanite for Unreal Engine 5.1 (If you see broken geometry make sure you have DirectX 12 enabled (How to enable DirectX12))
This is an interior pack only, architecture meshes are designed to be seen only from one side.
Lighting in the demo scene is made for cinematic purposes
Ultimate Level Art Tool:
Great news! For efficient and swift Showcase Level editing, we're thrilled to introduce our cutting-edge tool: the Ultimate Level Art Tool (ULAT) The tool allows you to create fast custom modular buildings. Moreover, it offers a seamless and distinctive way to naturally populate your scenes. This Environment pack is compatible with the Ultimate Level Art Tool .
Technical Details
Features:
141 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Complex vertex paint setup with multiple layers
Versatile trimsheets and tileable materials
Finished demo map with cinematic lighting
Advanced master materials, which supports lots of features, multiple normal maps, vertex paint, etc
Modular architecture meshes and game ready props
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 141 Unique Meshes
Number of Materials and Material Instances: 57
Number of Textures: 84
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 5.1, 5.2 , 5.3
Lumen enabled .
Includes Nanite meshes
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