The Blue Metro 2029 ( Post Apocalyptic Metro / Subway Environment ) (Unity)
The blue metro is a part of the metro line that find out a terrible situation from toxic dust merged with gas that take a massive area in the new year 2029 right away so this's a story made up.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.The package uploaded as a HDRP file. You can import the URP or Built-In file in the package for use in your project.
Description
The blue metro is a part of the metro line that find out a terrible situation from toxic dust merged with gas (called PT-1) that take a massive area in the new year 2029 right away so this's a story made up. In the year 2029, commuters who were stuck underground considered themselves lucky. While there’s a toxic smog reaction above ground, these commuters got a shot at surviving. Together, they lived underground for 3 months with the help from metro officers.
Awesome Pack to use and populate your Game or Virtual Production Projects. Including 84 Unique Meshes.
Project is done by talented Artist Krit Nawaritloha
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Technical details
Features
- Attention to Detail / High Quality
- Complete Environment Set
- Game ready/Optimized
Texture Sizes: 2048,1024,512
Collision: Yes
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 84 Unique Meshes
Number of Materials and Material Instances: 58
Average Number of Polys: 1-20k
Number of Textures: 129
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Signs, Pipes, Billboards, Clocks, Lights[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Curtain Tarps, Walls, Columns, Ceiling Modules, Escalators [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Supported Development Platforms:
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.
The Blue Metro Environment for Unity