$99.99

Siege of Ponthus Environment (Unity)

2 ratings
Add to cart

Siege of Ponthus Environment (Unity)

2 ratings

Siege of Ponthus Environment with 150 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Additional compatibility information

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines. The package uploaded as a HDRP file moreover, you can change pipeline by following these steps: Edit>Project Settings>Graphics>Scriptable Render Pipeline Asset and Edit>Project Settings>Quality> Render Pipeline Asset.

Description

Siege of Ponthus Environment with 150 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Concept Arts/ Creative Direction by Leartes Team. Environment made by talented Artist 'Sebastian Bubu-Oppenheimer'


If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.


INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT

Features:

  • 150 Unique Meshes
  • Attention to Detail / AAA Quality
  • All Building Assets are Modular
  • Controllable parameters in Material Instances
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Automatically Generated

Average Poly Count: around 2K up to 25K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Torches, Banners, Ropes, Stones, Woods, Candles, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Coloumns, Arches, Pavement, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 150 Unique Meshes

Number of Materials and Material Instances: 90

Number of Textures: 109

Supported Development Platforms: All Platforms


Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.

Renders and animations were created in HDRP.

Add to cart

Siege of Ponthus Environment Unity Package

Size
2.81 GB
Copy product URL

Ratings

5
(2 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%