$99.99

Siege of Ponthus Environment (Unity)

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Siege of Ponthus Environment (Unity)

2 ratings

Siege of Ponthus Environment with 150 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Additional compatibility information

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines. The package uploaded as a HDRP file moreover, you can change pipeline by following these steps: Edit>Project Settings>Graphics>Scriptable Render Pipeline Asset and Edit>Project Settings>Quality> Render Pipeline Asset.

Description

Siege of Ponthus Environment with 150 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Concept Arts/ Creative Direction by Leartes Team. Environment made by talented Artist 'Sebastian Bubu-Oppenheimer'


If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.


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Features:

  • 150 Unique Meshes
  • Attention to Detail / AAA Quality
  • All Building Assets are Modular
  • Controllable parameters in Material Instances
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Automatically Generated

Average Poly Count: around 2K up to 25K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Torches, Banners, Ropes, Stones, Woods, Candles, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Coloumns, Arches, Pavement, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 150 Unique Meshes

Number of Materials and Material Instances: 90

Number of Textures: 109

Supported Development Platforms: All Platforms


Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.

Renders and animations were created in HDRP.

I want this!

Siege of Ponthus Environment Unity Package

Size
2.81 GB
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