The Rally Point Environment (Unity)
The Rally Point Environment by Guillaume Hecht , Gears of War inspired Environment with 257 Meshes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines. The package uploaded as a HDRP file moreover, you can change pipeline by following these steps: Edit>Project Settings>Graphics>Scriptable Render Pipeline Asset and Edit>Project Settings>Quality> Render Pipeline Asset.
Description
The Rally Point Environment by Guillaume Hecht , Gears of War inspired Environment with 257 Meshes , 13 Decals , 27 Blueprints for easy use and 183 Materials / Material Instances . Environment made by Former Ubisoft and currently Cloud Chamber.employee talented Environment Artist Guillaume Hecht . High Quality Environment with lots of Assets and Materials and Example Level ,Building Meshes Are Modular fitting in 50cm grid , Great package to Create or Populate your Game Levels .
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
Features:
High Quality / Big Pack
Over 200 Unique Meshes
A lot of HQ Props
Example Map / Overview Map
Texture Sizes: 2048,1024,512
Average Polygon Count of Meshes: 1k to 40k depending on complexity of shape
Collision: Yes
LODs: Yes, Up to 5 LODs
Number of Meshes: 224 Unique Meshes
Number of Materials: 175
Number of Textures: 417
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Ammo Boxes, Fruits, Antenna, Foliages, Trees, Fences, Chairs, Tables, Cutlery, Litter and more [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Walls, Ceilings, Roofs, Floors [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.
The Rally Point Environment Unity Package