Post Apocalyptic Melee Weapons VOL.4
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https://cosmos.leartesstudios.com/
This project includes everything pictured, including all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Technical Details
Features:
- 5 Meshes
- High quality and fidelity texture sets - 4k textures
- Master material setup that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Realistic Post Process and Look Up Table
- Optimized for games!
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- Includes test dynamic lighting scene
- High fidelity for use as First Person Weapons
Texture Sizes:
- 4096 [15]
- 2048 [2]
- 1024 [2]
- 512 [1]
- 256 [1]
- 128 [3]
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 40271 Tris for all assets combined (See documentation for individual polycounts)
LODs: Base LODs Only
Number of Meshes: 5
Number of Materials and Material Instances: 11
Number of Textures: 25
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox