Medieval Castle / Village Environment/(Unity)
Medieval Environment Megapack , comes with 300 Unique Static Meshes , Tileable and Trim Materials for Walls and Buildings. Landscape , Foliages , Furnished Interiors and all Enterable Buildings.
Good amount of Customization options.
Buildings are not a single module.
Project is done by an awesome Artist Daniel Cano Martinez and Leartes Team.Do not miss the chance to add this masterpiece to your collection.
For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.
Features:
Premade Map
Vertex Painting options
Unique Concepts for each Assets
Tileable / Trim Materials
Furnished interiors , Fully Enterable Buildings.
Number of Unique Meshes: 300
Collision: Yes
LODs: Yes up to 5
Average Poly Count: around 2K up to 50K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Castle, Arch, Bridge, Torch, Ropes, Trees, Wood Plank, Carpet, Furniture etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Arches, Stone Walls, Windows, Stairs, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Materials and Material Instances: 87
Number of Textures: 174
Texture Resolutions: 1K , 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer: This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.