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Feudal Japan Warroom Environment(Unity)

2 ratings
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Feudal Japan Warroom Environment(Unity)

2 ratings

Feudal Japan Warroom Environment made by John Teodoro ,high attention to details and quality .


Feudal Japan Warroom Environment made by currently Sony and former Rebellion Artist John Teodoro , high attention to details and quality .

All Assets has high details . Some Sculpted Meshes , weapon , sculptures and more . This pack will be a great addition for your Medieval / Feudal Japanese Levels .

For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.

Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get in touch with the team!

Technical details


  • High Attention to Details
  • High Quality
  • Unique Concepts For Assets

Number of Unique Meshes: 30

Collision: Yes

LODs: Yes

Number of Materials and Material Instances: 80

Number of Decals : 2

Number of Textures: 126

Average Poly Count: around 2K up to 35K

Texture Resolutions: 2K

Supported Development Platforms:

Windows: Yes

Mac: Yes

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Archery Rack, Armours, Banners, Pillars, Bows, Guns, Komainus, Lantern, Nagitanas, Swords, Spears etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Walls, Ceilings, Floors, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.

Additional compatibility information

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines. The package is uploaded as an HDRP file moreover, you can change pipeline by following these steps: Edit>Project Settings>Graphics>Scriptable Render Pipeline Asset and Edit>Project Settings>Quality> Render Pipeline Asset.

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Feudal Japan Warroom Environment(Unity)

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1.68 GB
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