Cyberpunk Handguns (Unity Engine)
Cyberpunk Handguns with 52 Unique Meshes.
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Cyberpunk Handguns with 52 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
** IMPORTANT NOTE: The asset pack had 52 Unique Meshes. 15 of them are complete weapons and 37 of them are smaller parts of the weapons. For instance, one of the complete weapons have a combined static mesh and also have the handgrip, silencer and sights as static meshes. It includes all parts' static meshes but they are not rigged.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
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52 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
128
Collision: Yes, Automatically Generated
LODs: Yes, 4 LODs for complex assets
Number of Meshes: 52 Unique Meshes
Number of Materials and Material Instances: 17
Number of Textures: 60
Supported Development Platforms: All Platforms
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