LoginStart selling
$59.99

Abandoned Chemistry Classroom (Unity)

0 ratings
Add to cart

Abandoned Chemistry Classroom (Unity)

0 ratings

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Additional compatibility information

This package is designed for these two render pipelines: HDRP and URP pipelines. Materials are created with shader graphs that support HDRP and URP pipelines. The package was uploaded as an HDRP file. You can import the URP file in the package to use in your project

Abandoned Chemisty Classroom with 189 Unique Meshes. Including all showcased assets, and the assets are high-quality. With a good level of detail and optimized for Game Ready Projects.


Creative Direction by Leartes Team, Environment made by talented Artist “Mario Greci” 


Technical details

Features:

  • 189 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Material Instances
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 3 LODs for complex assets

Average Poly Count: around 1K up to 23K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Book, Marker, Pills, Table, Stool, Sink, TV, Trashbin, Sticker, Paper etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Windows, Ceiling, Wallpaper, Wooden Plank, Pipes etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 189 Unique Meshes

Number of Materials and Material Instances: 109

Number of Textures: 229

Supported Development Platforms: All Platforms

This package is designed for these two render pipelines: HDRP and URP pipelines. Materials are created with shader graphs that support HDRP and URP pipelines. The package was uploaded as an HDRP file. You can import the URP file in the package to use in your project

For all your promotional requests, technical support needs, suggestions please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT

Add to cart
Size
1.21 GB
Copy product URL