1900s Office (Unity)
1900’s Office Environment with 109 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
1900’s Office Environment with 109 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Creative Direction by Leartes Team, Environment made by talented Artist 'Roger Casajuana'
Concept Arts done by 'Michal Borowiecki'
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
Features:
- 109 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Average Poly Count: Around 1K up to 11K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Sculptures, Towels, Pots, Pillows, Stand, Tissues, Brasero, Tabouret etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Ceilings, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 109 Unique Meshes
Number of Materials and Material Instances: 39
Number of Textures: 54
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.
Renders and animation were created in HDRP.
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